Blessen Erstellendaruma Fields Saddlery



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Home >Feats >General Feats >

You can bless armor and weapons with a touch to imbue them with magical properties.

Prerequisite(s): Caster level 3rd, channel energy class feature.

Benefit(s): As a standard action, you may expend uses of your channel energy ability to touch a single weapon, suit of armor, or shield and temporarily grant it one weapon, armor, or shield special ability. To bless a piece of equipment with a particular blessing, you must expend a number of uses of channel energy equal to the number listed in the table above, and your caster level must be equal to or greater than that listed for the selected blessing.

This blessing lasts for a number of rounds equal to the number of damage dice you are capable of dealing or healing with your channel energy ability (for example, the blessing of a cleric capable of channeling 3d6 points of damage would last for 3 rounds), during which time the item is treated as though it possessed the selected special ability. If the piece of equipment belongs to an unwilling creature, that creature may attempt a Will save to prevent the blessing, as if attempting a saving throw against your channel energy ability (so bonuses from channel resistance and similar effects apply); if the creature succeeds at its save, the channeled energy is expended to no effect.

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Only magical and masterwork weapons, armor, and shields may be blessed with this feat. When you bless a masterwork item, you must expend one additional use of your channel energy ability beyond those normally expended to grant the selected blessing. In addition to the selected blessing, the masterwork item gains a temporary +1 enhancement bonus for the blessing’s duration.

Blessen

You can grant a piece of equipment only one blessing at a time. Blessing an item that has already been blessed by you or another character replaces the preexisting blessing with the new one and resets the duration.

Table: Equipment Blessings
Weapon BlessingsUses of Channel EnergyCaster Level Required
Bane*23rd
Ghost touch23rd
Disruption36th
Lifesurge36th
Nullifying49th

* You must choose the creature type or subtype at the time of blessing.

Table: Equipment Blessings
Armor/Shield BlessingsUses of Channel EnergyCaster Level Required
Deathless*23rd
Stanching*23rd
Ghost touch49th
Undead-controlling613th

* Cannot be applied to shields.

Pathfinder Player Companion: Undead Slayer’s Handbook © 2014, Paizo Publishing, LLC; Authors: Dennis Baker, Jay Loomis, Alex Putnam, Adam Roy, Tork Shaw, and Larry Wilhelm.

Home >Magic >Spells (Paizo, Inc.) >B >

Schoolenchantment (compulsion) [mind-affecting]; Levelcleric/oracle 1, inquisitor 1, paladin 1, shaman 1; Domaincommunity 1; Subdomainleadership 1, resolve 1

CASTING

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Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)

DESCRIPTION

Saddlery

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Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

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Bless counters and dispels bane. Leadership mentorship program.

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Mythic

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The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted.

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Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.